CGI 2013 - Call for papers
30 reviewed accepted papers will be published as full-length (10 pages max.) in the Visual Computer in a CGI 2013 special issue and will be presented orally at CGI 2013 conference. A few additional excellent papers (maximum 10) will be considered to submit an improved version for the Visual Computer Journal after the conference and will be published in a regular issue of the Visual Computer. Authors will have to present their papers at the CGI 2013 conference. Some papers (maximum 15) will be accepted as short papers and posters and will appear in a digital key with an ISB number together with the full papers. They will not appear in the Visual Computer Journal but in an electronic proceeding. Submissions must be prepared using LaTeX2e Macro Package using the provided template.
Paper submission will be handled via EasyChair.
Note that the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than "I" or "we"). Avoid providing information that may identify the authors in the acknowledgments (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review.
All papers submitted to CGI 2013 will be checked for plagiarism including self-plagiarism. If a paper is found to fall in the category of plagiarism, the paper will be automatically rejected.
Important Submission Dates
|Paper submission deadline||23:59 (GMT) • Friday, 15 February 2013|
NEWNotification date of paper acceptance
|23:59 (GMT) • Friday, 22 March 2013|
NEWCamera-ready papers submission deadline
|23:59 (GMT) • Tuesday, 02 April 2013|
Conference topicsPapers presenting original research are being sought in all areas of computer graphics and related topics, including but not limited to:
|Computer Animation||Computational Photography||Computer Vision|
|Data Compression for Graphics||Geometric Computing||Graphics Systems Architecture|
|Graphic Toolkits||Image Based Rendering||Interaction and HCI|
|Multimedia and Digital Media||Physically Based Modeling||Point-based Graphics|
|Rendering Techniques||Scientific Visualization||Shape and Surface Modeling|
|Stylized Rendering||Virtual and Augmented Reality||Web Graphics|